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Exploit the caches of artifacts in the system of Captain's Choice

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Modified on 10/09/2010 13:14 by Tom Categorized as Endeavours
Greater Endeavour, +4 Profit Factor (1200 Achievement Points needed to complete)

++ENDEAVOUR COMPLETE++


The newly-named world of Captain's Choice is rich in early Imperial archaeotech and Orkish xenotech. Though the treasures and crude weapons are easily gathered, they must be sorted from the useless or broken junk - not to mention wrested from the xenos horde and strange, ancient technological guardians - before they can be smuggled past overzealous Imperial authorities and traded away.

The bullet points represent suggestions, not a ticklist of required activities per se.

Objective 1: Make the system safe for Imperial vessels

Themes: Exploration, Military; 400 Achievement Points
  • Successfully complete Warp transit
  • Defeat any Orks which stand in the way
  • Scan the system to detect any hidden surprises

Objective 2: Locate prime spots for artifact retrieval and loot them/make them safe

Themes: Exploration, Military, Trade; 400 Achievement Points
  • Explore sites of archaeotech and identify the richest
  • Create lootable sites of xenotech
  • Make the process sustainable

Objective 3: Create trade

Themes: Criminal, Trade; 400 Achievement Points
  • Engage ships to make the journey
  • Find contacts who will buy the archaeotech
  • Find contacts who will buy the xenotech

Encounters completed

Each encounter that works toward one or another Objective awards a number of Achievement Points based on its difficulty. In my opinion, these are the relevant ones so far:
  • Sucessfully completed Warp transit to the system (Objective 1, Ordinary difficulty, +50 AP)
  • Destroyed the Ork fleet in the system (Objective 1, Very Hard difficulty, +300 AP)
  • Cleansed the destroyed Ork vessels so they can be looted (Objective 2, Challenging difficulty, +100 AP)
  • Sent an Astropathic message to the recently-captured Frigate to begin transit to the system (Objective 3, Easy difficulty, +10 AP)
  • Used ingenuity and superior firepower to cleanse the planet of much of its Ork taint, by burning the jungles (Objective 2, Challenging, +100 AP)
  • Creatively used orbital bombardment, ground troops, and personal intervention to defeat the Ork hordes in the city - including stealing a Gargant (Objective 2, Challenging difficulty, +100 AP)
  • Tracked and defeated the Warboss in personal combat (Objective 2, Difficult difficulty, +150 AP)
  • Destroyed Jax' combat servitors (Objective 2, Challenging difficulty +100 AP)
  • Investigated the warp-beacon and opposed Lord-Captain Jax and his Eldar entourage to shut it down (Objective 1, Hard difficulty, +200 AP)
  • Chased and destroyed the fleeing Eldar Warlock (Objective 1, Ordinary difficulty, +50 AP)
  • At Footfall, threw a magnificent party, then attended a less magnificent party, and made lots of useful trade contacts and arrangements (Objective 3, Ordinary difficulty, +50 AP)
  • Spent Achievement Points in the form of payment and promises to the crew of the Tide of Iron in order to raise morale (-50AP)
  • Negotiated with the factions of Tech-Priests at Footfall for rights to the valuables (Objective 3, Ordinary difficulty, +50 AP)

As such, by this reckoning we have the following progress:
  • Objective 1: 600AP
  • Objective 2: 550AP
  • Objective 3: 110AP +350 carryover -50 spent = 410

Achievement Points carry over from one objective to another, and excess points at the end of the Endeavour can become extra Profit Factor. Achievement Points carry over from one objective to another, and excess points at the end of the Endeavour can become extra Profit Factor.

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